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 Patch 1.11

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5 participants
AuteurMessage
Olog
Rang: Administrateur
Olog


Nombre de messages : 889
Localisation : Thunder Bluff
Date d'inscription : 01/04/2005

Patch 1.11 Empty
MessageSujet: Patch 1.11   Patch 1.11 EmptyMer 3 Mai - 18:04

--------------------------------------------------------------------------------
Q u o t e:
Le patch note de la 1.10 provenant de la meme source été bon alors celui la doit l'etre tout autant.
Et c'est confirmer, c'est bien la resistance givre Smile

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Within Eastern Plaguelands, there will be a new 40 man instance. The entrance may be found deep within Stratholme. You will be able to find the gates to this new instance (which I can't translate the name to) on the left side of Baron Rivendare's Slaughterhouse. This new instance will be a city floating in the air.

There will be 4 areas. A hatred zone, death magic zone, death rider zone, and a spider zone. There will be 18 monster bosses. Prepare your frost resistance.

There will be a new set of epic gear for each class. By completing a series of quests for this new instance, players will have access to this 8 piece set.

-All debuff removal spells will have the mana cost reduced. Lower rank skills will have less mana requirements than a higher rank of the same skill. However, lower rank skills may not remove higher level debuffs. For example, rank 1 of a priest's dispel magic ability can only remove buffs/debuffs that are up to level 50.
-Fixed a bug where players will not be able to use their abilities after being MC'ed.
-A lot of tool tips are updated.
-Hakkar's sons no longer yield Zandalar Rep.
-Fixed a bug where under special circumstances a spell is cast, if the target leaves the range of the spell, the spellcaster will be stuck in the spellcasting motion.
-Damage from passive skills now generate the correct amount of threat and will receive the proper threat buffs from talents and items. (guessing they mean thorns)
-The guards in Silithus will no longer put players who are ooc into combat when they use their aoe skills (i.e. cleave attack and demoralizing shout). Casting redemption, resurrection, etc. will no longer cause these guards to attack you.
-All flightmasters throughout the world have been slightly buffed. The flightmaster's guardians can no longer be crowd controlled.
-Totems will now correctly generate threat. A certain shaman skill will no longer cause the threat of totems to raise the shaman's threat.
-Corrected certain water zones that allowed breathing despite not having air bubbles.

PVP Battle Grounds
The amount of honor acquired from winning or losing the game will greatly decrease. However, whenever a point is scored, the amount of honor gained will be greatly increased. If there aren't enough players for a game, there will be no rep or honor gain from this game at all.


Druids
Abolish Poison - Mana cost slightly decreased. But will no longer be able to cure poisons above level 50.
Destroy - Fixed a bug where this move will be dodged, parried, or blocked. (no clue what this skill is - direct translation)

Hunter
Feign Death - Fixed a bug where a Damage of Time will cause the FD to be resisted
Distracting Shot - This shot will not have a mocking effect as opposed to generating a high amount of threat.
Viper Sting - Will now correctly receive a bonus from spell damage.
Multi-Shot - Will now correctly receive a bonus from spell damage.
Scatter Shot - Is now a skill available to all hunters at level 30.
New Talent - Calm - will replace scatter shot. Using this skill will instantaneously reset the cooldown for aimed shot, multi-shot, and arcane-shot. 10 minute cooldown

Mage
- Due to the many changes, all talent points will be refunded. Evocation trainable at lvl 20.
- Arcane explosion instant without talents, talent removed.
- Mana shield redesigned, now reduces damage taken by the mage, but
has a 30 charge limit. While mana shield is up, mage is not affected
by mana burn or mana drain, but those attacks will destroy mana shield
very fast.
- Frost chills will now suffer from the 15 second diminishing effects.
- Frost spells will now correctly receive damage bonus from curse of elements.
- Lower ranks of polymorph will not affect higher level targets.
- Counterspell cooldown lowered.
- Flamestrike direct damage increased, DoT lowered, total damage
remains the same.
- Arcane power now creates a cooldown equal to its duration,
preventing it from being used together with trinkets like ToEP and
ZHC.
- Dampen Magic and Amplify magic now will decrease or increase magic
and healing effects by percentage.
- Detect magic duration increased.
- Ice armor wnow reduces all physical damage taken, increases frost
resistance, and reduces damage taken from frost spells. While ice
armor is in effect, chill effects on the mage is reduced, all melee
attacks against the mage will cause the attacker's attack and movement
speed to be reduced.
- Mage armor now reduces all spell damage received, increases all
magic resistances. While mage armor is up, all hostile spells have a
chance to be reflected. Mage armor can't be dispelled or purged.
- Fire ward will now absorb a higher amount of fire damage. While fire
ward is up, mage will not be affected by impact or blastwave slowing
effect.
- Frost ward will now absorb a higher amount of damage. While frost
ward is up, mage will not be affected by frost nova or frostbite, and
will be immune to freeze traps.
- Frostbolt's chill effect will now slow less, but will last longer.
- Lower rank spells have a lower chance to proc frostbite, ice armor
will no longer proc frostbite.
- New spell: Steal magic. When activated, next non-AoE spell cast on
the mage can be stolen, and its effects canceled, but if the spell is
resisted, it can't be stolen. If the spell is stolen, the mage can
cast that spell once, damage will be equal to damage received by the
mage, not affected by damage gear or effects, but can be affected by
arcane power. Holy spells can't be stolen.
- Clearcasting can no longer be dispelled or purged. Fixed bug where
clearcasting would not be used up.

Paladin
Hammer of Justice - Effect upgraded, can no longer be resisted.
Divine Favor - fixed a bug where the buff would not disappear
Judgement of Crusader - Now properly receives bonus from spell damage
Judgement - When a target is being judged, he cannot vanish or stealth. (WTF!!!!!!!!!!!!!)
Redemption - You will no longer be able to use lower ranks of this skill once higher ranks are learned.
Divine Intervention - Can no longer be used on MC'ed units (Razorgore???)

Priest
Touch of Weakness - Different ranks of this skill will no longer stack.
Blessed Recovery will now 5/10/15% healed over time instead of the original 8/16/25%.
Feedback - The shadow damage that this skill does will now slightly increase.
Desperate Prayer - Will not properly receive bonus from +healing items and talents.
Ressurection - You will no longer be able to use lower ranks of this skill once higher ranks are learned.
Mind Control - When the target takes damage from the caster, there will be a chance that the mind control will break.

Rogue
Rupture - Fixed a bug where this skill was dodged, parried, or blocked.
Sap - Fixed a bug where lightning shield will break stealth when the rogue casts sap.
Blind - can now be properly resisted (WTF!!!)
Adrenaline Rush - while the amount regenerated will not change, the matter of regeneration will change (meaning not 40 every tick).

Shaman - Due to the many changes, all talent points will be refunded. Blah blah blah
I'll do this later

Warlock
Summon - When the target is "too close" to the warlock, he/she may not be summoned
Shadowburn - Fixed a bug where the warlock would not receive a soul shard when the target receives too much damage from shadowburn.
Soul Link - When your pet takes damage, the warlock will now appropriately take a portion of the damage.

Warrior
Whirlwind - Corrected so that the next 3 attacks will receive the +hit bonus
2h Specialization- Now increases the chance to hit by 1/1/2/2/3% and damage increased by 1/2/3/4/5%.
Enrage - This talent has been redesigned. When enraged, the warrior's damage will increased by 8/16/24/32/40%. Each successful hit will reduce this by 1/2/3/4/5%. Effect lasts 12 seconds.
Bloodrage - This talent has been redesigned. When the warrior is victim to a crushing blow, his maximum life will increase by 2/4/6%.
Duel Wield Specialization - In addition to the damage gain, the warrior's chances to hit will also be increased by 1/2/3/4/5%.
Charge - Fixed a bug where the warrior can charge a target who is out of range. In addition, charge will now remove all movement impairing effects on the warrior.
Intercept - Fixed a bug where the warrior can intercept a target who is out of range. In addition, charge will now remove all movement impairing effects on the warrior.
Berserker Rage - The warrior is immune to death coil but is still susceptible to damage
Death Wish - The warrior is immune to death coil but is still susceptible to damage
Recklessness - The warrior is immune to death coil but is still susceptible to damage
Mortal Strike - Will now properly affect life-leeching abilities (i.e. shadow embrace).
--------------------------------------------------------------------------------



En français :
Mon anglais etant ce qu'il est voila ce que je peux en tirer (parfois je resume mais c'est pour gagner du temps) :

Nouvelle instance 40players dans les Plagues. L'entree se trouve dans Strath a la gauche de l'abatoir de Rivendare. L'instance flottera au dessus des Plagues.
4 zones dans cette instance : hatred, death magic et rider, spider zone. 18boss resist givre a up.
Nouveau set 8pieces de classes (T3 ?) accessible par des quetes

Reduction du coup des dispells et remise a niveau des lvl des debuffs (lvl1 de dispell ne pourra pas enlever une magie de lvl50+)
Correction de bug qui empechait les gens CM d'utiliser leur skills apres le CM
Fils d'Hakkar ne donnent plus de reput
Bug d'affichage apres le cast d'un sort corrige
Degats des skills passifs genereront de la menace correctement selon les talents/items
Les gardes de Sillithus ne toucheront plus les joueurs qui n'ont rien a voir avec le combat (meme si vous heal/rez)
Buff des maitres des gryphons (plus costauds)

PVP
Le taux d'honneur recu apres avoir gagne/perdu un BG sera fortement diminue. En revanche le taux d'honneur gagne quand on marque un point sera grandement up. Aucun honneur gagne si pas assez de monde dans un BG

Druid
Abolish Poison ne soignera plus les poisons 50+ et son cout sera diminue

Hunter
Feign Death ne sera plus resiste quand le hunt est victime d'un DoT
Distracting Shot generera plus de menace et ne prendra plus l'aggro d'office
Viper/Multi Shot seront up par les bonus aux dmg de sorts
Scatter Shot sera un skill achetable et plus un talent
Nouveau Talent : Calm (remplace scatter shot) remet a zero les CD de multishot, visee et arcane shot (10min CD)

Mage
Reset des talents
Evocation sera achetable
Arcane explosion sera instant sans le talent
Mana Shield aura le meme effet mais sur 30 attaques. Avec son shield le mage ne sera as affecte par mana drain/burn mais son bouclier sera fortement endommage
Frost Chills est affecte par l'effet des 15secondes
Sorts de Froid seront up correctement par la malediction des elements
Petit rang de sheep n'affectera plus les cibles 55+
Contresort voit son CD diminue
Flamestrike UP : dmg directs up mais DoT nerf
Arcane Power est sur le meme CD que les trinkets bien connus
Dampen/Amplify Magic fonctionnent par %tage
Detect Magic voit sa duree up
Ice Armor nerfera les dmg des sorts de froid encaisses par le mage
Mage Armor renverra certains sorts a l'attaquand et diminuera les dmg encaisses par le mage (indispellable)
Frost/Fire Guard absorberont les effets de ralentissement des sorts correspondants (impact, frost, etc). Frost Guard immunisera aux pieges de givre
Frost effects durera plus longtemps mais ralentira moins
Petits rangs des sorts de froid ne causeront plus le frostbite. Idem pour Ice Armor
New Spell : Steal Magic : absorbe le sorts recus par le mage (sauf s'il est resist). Le mage peut alors renvoyer le sorts a l'adversaire a un niveau de dmg equivalent a ceux encaisses par le mage (aucuns bonus pris en compte). Holy spells ne pourront pas etre absorbes

Paladin
Hammer of Justice ne pourra plus etre resist
Divine Favor bug fix ou le sort ne disparaissait pas
Jugement du croise recoit correctement le bonus aux dmg de sorts
Jugement : la cible ne pourra plus vanish/fufu apres avoir ete jugee
Redemption : impossible d'utiliser les petits rangs quand les hauts rangs seront appris
ID ne pourra plus etre utilise sur les CM

Pretre
DIminution de Blessed Recovery (talent ?) de 8/16/25 a 5/10/15
Feedback verra ses dmg shadow augmentes
Desperate Prayer sera correctement up par les bonus +heal (items/talents)
Ressurection : impossible d'utiliser les petits rangs quand les hauts rangs seront appris
CM pourra etre brise si la cible recoit des degats du caster (DoT, ...)

Rogue
Rupture fonctionnera correctement
Sap : le fufu ne lachera plus si on sap un shaman avec lighting shield
Blind pourra etre resiste (et oui c'est considere comme un sort)
Adrenaline Rush fonctionnera differemment mais aura toujours le meme effet

Demo
Shadowburn bug fix qui faisait que le demo ne recevait pas de shard quand la brulure faisait trop de dmg
Soul Link fera prendre des degats correctement au demo

Guerrier
Tourbillon : les 3prochaines attaques auront le bonus +%hit
2H spec augmentera les %hit de 1/1/2/2/3% et les dmg de 1/2/3/4/5%
Enrage : talent revu : quand enrage les dmg du wawa seront up de 8/16/24/32/40% Chaque attaque diminuera cet effet de 1/2/3/4/5% Dure 12sec
Bloodrage : talent revu : quand le wawa est touche par un coup Ecrasant ses HP augmenteront de 2/4/6%
Dual WIeld Spe verra les %hit en offhand augmenter de 1/2/3/4/5%
Charge/Intercept fix bug que le wawa pouvait charger une cible hors d'atteinte. Charge/Intercept enlevera les sorts type brise genoux, coupure d'aile, frost effect, etc...
Berserk Rage/Death Wish/Reckleness immunisera au Death Coil du Demo mais encaissera les dmg
Mortal Strike affectera aussi les sorts type etreinte vampirique
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Geremus
On t'aime bien, mais tu parles beaucoup :p
Geremus


Nombre de messages : 898
Localisation : Agen"les pruneaux"
Date d'inscription : 04/04/2005

Patch 1.11 Empty
MessageSujet: Re: Patch 1.11   Patch 1.11 EmptyMer 3 Mai - 18:48

Yahoo je vai pouvoir refaire mes talents si cela est officiel Razz
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Amarant
Beau parleur



Nombre de messages : 116
Age : 42
Localisation : Dijon
Date d'inscription : 09/08/2005

Patch 1.11 Empty
MessageSujet: Re: Patch 1.11   Patch 1.11 EmptyJeu 4 Mai - 12:37

faudra etre devant son Pc la semaine prochaine, le T3 sera dévoilé a l'E3, et sera surement le set naxxramas
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zoamelgustar
Grande bouche
zoamelgustar


Nombre de messages : 422
Date d'inscription : 20/04/2005

Patch 1.11 Empty
MessageSujet: Re: Patch 1.11   Patch 1.11 EmptyJeu 4 Mai - 16:42

ce soir normalement pour les mages on en saura un peu plus.

wait and see
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Barnagma/draku
Beau parleur
Barnagma/draku


Nombre de messages : 141
Date d'inscription : 17/08/2005

Patch 1.11 Empty
MessageSujet: Re: Patch 1.11   Patch 1.11 EmptyJeu 4 Mai - 17:33

c'est pas le fake chinois ce truc. ou as tu peché ca ? sur les fofos officiels ?
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zoamelgustar
Grande bouche
zoamelgustar


Nombre de messages : 422
Date d'inscription : 20/04/2005

Patch 1.11 Empty
MessageSujet: Re: Patch 1.11   Patch 1.11 EmptyJeu 4 Mai - 18:10

IGN qui a recu le droit de difuser ca
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zoamelgustar
Grande bouche
zoamelgustar


Nombre de messages : 422
Date d'inscription : 20/04/2005

Patch 1.11 Empty
MessageSujet: Re: Patch 1.11   Patch 1.11 EmptyJeu 4 Mai - 21:15

http://pc.ign.com/articles/704/704665p1.html

voila pour les mages

pas enormement de changement.

mais la possibilité d'utilisé plus de talent qu'avant
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